Game-Ready FPS AK-47 Asset

UV Layout: 3 x 2K UDIMs, spaced-optimised and orientated logically.

UV Layout: 3 x 2K UDIMs, spaced-optimised and orientated logically.

Material IDs in Maya

Material IDs in Maya

Low Poly Model Topology

Low Poly Model Topology

Low Poly Model Topology

Low Poly Model Topology

Low Poly Model Topology

Low Poly Model Topology

Low Poly Model Topology

Low Poly Model Topology

Game-Ready FPS AK-47 Asset

Game-Ready realistic AK-47 Prop - made in 6 days for a game art test.
27K Polys. 3 x 2K UDIMs.

A big a change from my usual character workflow.
I made this to explore efficient, fast, game prop workflows.

Mainly Modeled in ZBrush using Dynamesh and Sculptris pro modes, decimated and retopologised in Maya.

UVs made with a bridge to Rizom UV.

Material ID pass done on the high poly model in Maya for fast texturing iterations in Substance Painter by simply re-baking the maps.

Rendered in Arnold for Maya.