My film-ready Dwarf, full character asset.
I concepted, modelled, retopo'd, UV'd, textured, groomed and lookdev'd this asset. All work shown here is my own.
Skin sculpting and hard surface armour modelling in ZBrush.
Marvelous Designer-simulated clothes.
Animation-ready topology.
I used a UDIM workflow in mari with thoughtfully laid-out UDIMs according to materials and symmetry etc.
I used Texturing XYZ diffuse and displacement maps for skin micro detail.
XGEN groom.
Rendered in Arnold for Maya, utilising GPU for fast lookdev feedback and changes.