Film & Game-Ready, Highly Optimised Head Topology.
Cavities and other Unseen areas are highly optimised for performance both for ZBrush, Maya and In-Engine. Also optimised for natural Anatomical and Likeness Sculpting, aswell as Animation Deformation.
This Mesh allows working with High Resolution Skin Details at SubD 8 In ZBrush at 44M Polys.
Specs:
SubD 1: 5,3K Tris & Polys
SubD 2: 21K Tris & Polys
SubD 8: 87M Tris & 44M Polys
Sculpted In ZBrush, Retopologised In Maya.